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Say gm every 6 hours and lock tokens in the Vault. Go 24 hours silent and idle burn takes 1% of your unlocked tokens every 6 hours, never more than 8% a day.
Holders play cards that rewrite the coin's rules: back an Inferno and the pot burns supply, call a Prophecy and the crowd bets, Rally your coin and raid a rival's pot. Show up every day or your bag burns.
No wallet needed. We make you a practice wallet in your browser.
3 coins live on NEAR testnetNo admin key16 labelled bots
Reading the chain.
The factory deletes its own key when it launches a coin. Nobody can change a rule, not even the creator.
The curve holds the NEAR buyers paid, and the creator's seed can't come back out.
Idle burn takes at most 8% of your unlocked tokens in a day.
Each mint and burn is an onchain event with its source.
Every coin has to show up every day. The ones that do get stronger. The ones that sleep pay the ones that stay.
A coin lives or dies by its community. Each step below is a real action in the app.
Say gm every 6 hours and lock tokens in the Vault. Go 24 hours silent and idle burn takes 1% of your unlocked tokens every 6 hours, never more than 8% a day.
Open two cards every 6 hours. Small cards fire alone. Big ones wait on the table until enough holders back or sign them.
Three signers start a raid on another coin. Three rounds decide it, and the winner's pot takes 15% of the loser's.
Times shown are full scale. The demo runs 12 times faster, so a gm every 30 minutes and a Ritual day of 2 hours.
Each coin has its own limited deck, and cards cost the coin's Energy. Energy goes up by 1 for every gm and by 1 for every 10 NEAR bought.
Play it alone and it fires at once.
Needs two or three backers, or three copies.
Needs enough qualified signers inside 15 minutes.
Rally, Curse and Ward fill the three slots of a raid.
From level 2, each coin gets one hour of changed rules every three hours. The next one is rolled from the block's random seed.
Every gm and every buy gives the coin double Energy.
Sells pay 1% more, and the pot keeps it.
The pot burns 3% of itself.
One wallet that checks in gets a free pack.
A mini storm hits 1% of unlocked bags.
The coin opens a Prophecy on itself.
New locks get x1.25 weight.
The next pot card spends 25% more.
The next pack opens with a Rare.
Idle burn is doubled for the hour.
Cards get half the backing time.
A raid lost soon after pays double spoils.
Live raid scores are hidden.
Enough wallets say gm and enough NEAR gets locked before the day ends.
Goal met: the pot burns 5% of itself, and 7% on a 3 day streak.
Miss it and idle burn doubles for 6 hours. The coin keeps its best streak as a high score.
Locked tokens can't burn. They also earn half of what idle burn and early exits take, shared by weight.
Leaving early costs 20%. Half goes to the holders who stay and half is burned.
A raid needs no card, only signers. The other coin can't decline it.
Three signers at level 2, five at level 3, eight at level 4. The defender gets 30 minutes to get ready.
Put a Rally, Curse or Ward in each of three slots. Plans stay hidden until each round ends.
Each side scores buying, crowd size and locked tokens. Tactics then multiply the score by 1.1 or 0.9.
The winner's pot takes 15% of the loser's, or 20% on War Coins, and buys and burns its own tokens.
War Map points: 10 to join, 3 for every level, and a raid moves 2, 3 or 4 points from the loser to the winner. Nobody drops below 4.
Totals stay hidden until the window closes. Bettors can't trade the coin until it settles, and bets are refunded if fewer than 8 wallets join.
Prophecy costs 20 Energy and needs two or three backers. The crowd's question can ask about price, buyers or Vault share.
The Judges page in the app sends six forbidden transactions to a live coin. Each answer is NEAR's own error.
Seed the pot with 5 to 100 NEAR at full scale and choose up to 3 of 11 creator rules. Both are locked forever, because there is no admin key to change them.
Including the uncomfortable ones.
Four ways, all written into the contract: you stop checking in and idle burn eats your unlocked bag, your coin loses a raid, you back the wrong side of a Prophecy, or a rival plays Curse in a raid, or a Squall Omen hits your bag. Every loss is capped, idle burn at 8% of unlocked tokens a day, and locked tokens in the Vault never burn.
Press Play free and you get a practice wallet funded with testnet NEAR. Buy a small bag of a coin, say gm to start its Ritual, open your starter pack, then back or sign a card a rival coin has to answer. A guided tour walks you through each step in the app.
Because the coin that shows up bigger wins raids, and the coin that sleeps pays for it. Check-ins fill the coin\’s Energy, which fuels cards, and idle burn makes the sleepers fund the ones who stay. The Vault is the way to be safe without being online.
Not cleanly. A coin can launch with the Whale Cap rule, which keeps any wallet under 2% of supply until level 3, and the Whale Tax card makes big holders pay more to sell. Loss caps apply per wallet, and splitting a bag across wallets costs real fees and storage. It is a game of skill and luck, and not everyone profits.
No. Every rule is fixed at launch and the factory deletes its own access key in the same transaction that deploys the coin. The curve holds the NEAR buyers paid, the creator\’s seed goes into the pot and cannot come back out, and no coin has an admin key.
Card rolls and fire times use the chain\’s random seed, and Omens are announced 15 minutes before they start so nobody can order one. Honest limit: raid plans are readable from contract state, so a determined player can look. Commit and reveal is on the roadmap, and this is not built for large stakes.
Some are people and some are bots. Sixteen labelled bots keep the demo world moving by checking in, trading and starting raids, and their whole brain is one readable file in the repository. Their names carry a robot mark in the app.
No, the contracts are not audited and should never hold real money. They pass 116 coin tests at two scales plus long random fuzz runs, and the Judges page tries to break them on the live chain and shows the raw errors.
Fire against Stop contests, sealed raid plans, Plunder, safe Prophecy bets, a DEX pool for graduated coins, and a card market. They are on the roadmap, not in the app.
Free on NEAR testnet. No wallet, no card, no sign up.
Play free on testnetNo wallet needed. Practice wallet in your browser.