The memecoin game
where coins raid each other

Holders play cards that rewrite the coin's rules: back an Inferno and the pot burns supply, call a Prophecy and the crowd bets, Rally your coin and raid a rival's pot. Show up every day or your bag burns.

No wallet needed. We make you a practice wallet in your browser.

3 coins live on NEAR testnetNo admin key16 labelled bots

Live on NEAR testnet

Active memecoins right now

See every coin

Reading the chain.

No admin key

The factory deletes its own key when it launches a coin. Nobody can change a rule, not even the creator.

No rugs

The curve holds the NEAR buyers paid, and the creator's seed can't come back out.

Losses are capped

Idle burn takes at most 8% of your unlocked tokens in a day.

Every burn is logged

Each mint and burn is an onchain event with its source.

Every coin has to show up every day. The ones that do get stronger. The ones that sleep pay the ones that stay.

How it works

Three things a coin does together

A coin lives or dies by its community. Each step below is a real action in the app.

STEP 1

Show up

Say gm every 6 hours and lock tokens in the Vault. Go 24 hours silent and idle burn takes 1% of your unlocked tokens every 6 hours, never more than 8% a day.

STEP 2

Play cards together

Open two cards every 6 hours. Small cards fire alone. Big ones wait on the table until enough holders back or sign them.

STEP 3

Raid a rival

Three signers start a raid on another coin. Three rounds decide it, and the winner's pot takes 15% of the loser's.

Times shown are full scale. The demo runs 12 times faster, so a gm every 30 minutes and a Ritual day of 2 hours.

The deck

The big cards need friends

Each coin has its own limited deck, and cards cost the coin's Energy. Energy goes up by 1 for every gm and by 1 for every 10 NEAR bought.

Solo

Play it alone and it fires at once.

Backed

Needs two or three backers, or three copies.

Signed

Needs enough qualified signers inside 15 minutes.

Raid plan

Rally, Curse and Ward fill the three slots of a raid.

Omens

An hour of luck every three

From level 2, each coin gets one hour of changed rules every three hours. The next one is rolled from the block's random seed.

Full Moon

Every gm and every buy gives the coin double Energy.

Thunder

Sells pay 1% more, and the pot keeps it.

Ghost Ember

The pot burns 3% of itself.

Treasure

One wallet that checks in gets a free pack.

Squall

A mini storm hits 1% of unlocked bags.

Oracle

The coin opens a Prophecy on itself.

Iron Vault

New locks get x1.25 weight.

Windfall

The next pot card spends 25% more.

Gold Rush

The next pack opens with a Rare.

Drought

Idle burn is doubled for the hour.

Low Tide

Cards get half the backing time.

Blood Moon

A raid lost soon after pays double spoils.

Fog

Live raid scores are hidden.

The daily loop

A goal for the whole coin, and a safe place to hide

Today's Ritual

Example

Enough wallets say gm and enough NEAR gets locked before the day ends.

Wallets that said gm31 of 40
NEAR locked in the Vault50 of 50

Goal met: the pot burns 5% of itself, and 7% on a 3 day streak.

Miss it and idle burn doubles for 6 hours. The coin keeps its best streak as a high score.

The Vault

Locked tokens can't burn. They also earn half of what idle burn and early exits take, shared by weight.

6 hours1xweight
24 hours1.5xweight
72 hours2xweight

Leaving early costs 20%. Half goes to the holders who stay and half is burned.

Raids

Win value from another coin, not from nowhere

A raid needs no card, only signers. The other coin can't decline it.

1

Sign

Three signers at level 2, five at level 3, eight at level 4. The defender gets 30 minutes to get ready.

2

Fill your plan

Put a Rally, Curse or Ward in each of three slots. Plans stay hidden until each round ends.

3

Three rounds

Each side scores buying, crowd size and locked tokens. Tactics then multiply the score by 1.1 or 0.9.

4

Settle

The winner's pot takes 15% of the loser's, or 20% on War Coins, and buys and burns its own tokens.

FROG raids MOTHExample
Sign
sign_raid
3 of 3 signed
Muster
launch_raid
30 minutes
Three rounds
battle_cry
Round 2
Settle
settle_raid
15% of the pot
FROG points13
MOTH points13

War Map points: 10 to join, 3 for every level, and a raid moves 2, 3 or 4 points from the loser to the winner. Nobody drops below 4.

Bets

Ask the crowd a question and let it bet

Prophecy, rare card

Will FROG be a net buyer over the next 2 hours?

Yes
No

Totals stay hidden until the window closes. Bettors can't trade the coin until it settles, and bets are refunded if fewer than 8 wallets join.

Losers lose half. Here is where it goes.

30%to the winners
10%to the caster
10%burned

Prophecy costs 20 Energy and needs two or three backers. The crowd's question can ask about price, buyers or Vault share.

Proof

Try to cheat it. The contract says no.

The Judges page in the app sends six forbidden transactions to a live coin. Each answer is NEAR's own error.

sell, no depositREFUSEDneeds 1 yoctoNEAR
set_adminREFUSEDMethodNotFound
new, launch the coin againREFUSEDalready initialized
gm, then gm againREFUSEDgm once every 6h
unlock before the endREFUSEDstill locked
claim_creator_escrowREFUSEDpaid at graduation only
0coin tests, at two scales
0live checks on the chain
0random operations fuzz tested
0access keys on every coin
Launch

Start your own coin and pick its rules

Seed the pot with 5 to 100 NEAR at full scale and choose up to 3 of 11 creator rules. Both are locked forever, because there is no admin key to change them.

Launch GuardPaper TaxSoft TaxCreator LockWhale CapWar CoinPeace CoinRuthlessWild CoinFair LaunchHold the Line
Straight answers

The things worth asking before you play

Including the uncomfortable ones.

How do I lose tokens in this game?

Four ways, all written into the contract: you stop checking in and idle burn eats your unlocked bag, your coin loses a raid, you back the wrong side of a Prophecy, or a rival plays Curse in a raid, or a Squall Omen hits your bag. Every loss is capped, idle burn at 8% of unlocked tokens a day, and locked tokens in the Vault never burn.

What do I actually do in my first five minutes?

Press Play free and you get a practice wallet funded with testnet NEAR. Buy a small bag of a coin, say gm to start its Ritual, open your starter pack, then back or sign a card a rival coin has to answer. A guided tour walks you through each step in the app.

Why would anyone show up every day?

Because the coin that shows up bigger wins raids, and the coin that sleeps pays for it. Check-ins fill the coin\’s Energy, which fuels cards, and idle burn makes the sleepers fund the ones who stay. The Vault is the way to be safe without being online.

Can a whale just buy the win?

Not cleanly. A coin can launch with the Whale Cap rule, which keeps any wallet under 2% of supply until level 3, and the Whale Tax card makes big holders pay more to sell. Loss caps apply per wallet, and splitting a bag across wallets costs real fees and storage. It is a game of skill and luck, and not everyone profits.

Can the creator rug it or change the rules?

No. Every rule is fixed at launch and the factory deletes its own access key in the same transaction that deploys the coin. The curve holds the NEAR buyers paid, the creator\’s seed goes into the pot and cannot come back out, and no coin has an admin key.

Is the luck fair, or can someone see my cards coming?

Card rolls and fire times use the chain\’s random seed, and Omens are announced 15 minutes before they start so nobody can order one. Honest limit: raid plans are readable from contract state, so a determined player can look. Commit and reveal is on the roadmap, and this is not built for large stakes.

Are the other players real?

Some are people and some are bots. Sixteen labelled bots keep the demo world moving by checking in, trading and starting raids, and their whole brain is one readable file in the repository. Their names carry a robot mark in the app.

Has it been audited, and how do I check?

No, the contracts are not audited and should never hold real money. They pass 116 coin tests at two scales plus long random fuzz runs, and the Judges page tries to break them on the live chain and shows the raw errors.

What is still missing?

Fire against Stop contests, sealed raid plans, Plunder, safe Prophecy bets, a DEX pool for graduated coins, and a card market. They are on the roadmap, not in the app.

Pick a coin and join its war

Free on NEAR testnet. No wallet, no card, no sign up.

Play free on testnet

No wallet needed. Practice wallet in your browser.