Rules

Every rule, in one place

Rules are written into each coin's contract when it launches. Nobody holds an admin key, so nobody can change them later, not even the creator.

The daily loop

  • Ritual: say gm once a day. It earns Energy and keeps your bag safe.
  • Idle burn: skip your Ritual and part of your unlocked bag burns, at most 8% in a day.
  • Vault: lock tokens to stay out of the burn. Locked tokens share what the burns release.

Raids

A coin that shows up bigger than a rival can raid it and take a share of its pot. Each raid has three rounds. Players play Rally, Curse or Ward: Rally beats Ward, Ward beats Curse, Curse beats Rally. The result moves War Map points.

Omens

Full Moon, Thunder, Ghost Ember and Treasure change the odds for a short window. Every omen is picked from public chain randomness, so nobody can order one.

Hard limits

  • No admin key: the factory deletes its own key after it launches a coin.
  • Losses are capped: idle burn takes at most 8% of unlocked tokens in a day.
  • Every mint and burn is logged onchain with its source.

The deck

Cards cost the coin's Energy. Energy goes up by 1 for every gm and by 1 for every 10 NEAR bought.